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The inevitable proliferation of ICT processes in the work of many
artists and most designers, characterised by innovative imagery
and exciting design concepts, is regarded by the SCCC (2000.p29)
as presenting a substantial challenge to schools, offering exciting
opportunities to orientate within the post-industrial world of work.
Accordingly, HMI (1998.p6) reports that teaching approaches need
constant re-examination to reflect a blend of traditional and contemporary
technological processes. Yet, Sefton-Green (1999.p148) condemns
the British education system as always having had a schizophrenic
approach towards the traditional and the modern, criticising the
frequent occurrences where contemporary needs and aspirations, are
incompatible with outmoded values and practices.
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A secondary school art teacher's views - the way it is
on the Western front.
The rapid growth of ICT, electronic imaging and multimedia processes
currently providing artists and designers with new ways of forming images
and developing design concepts and ideas, offers exciting opportunities
for schools and colleges. These helter-skelter developments in the use
of technology within the design industry pose a considerable challenge
to art and design departments. Sefton-Green accuses the British education
system as always having had a schizophrenic approach towards the traditional
and the modern, reporting that there are many instances where contemporary
needs and ambitions are in conflict with conventional values and practices.
On the one hand, multimedia thus feeds into a shared notion of a creativity
curriculum, whose general arts activities develop not only a range of
transferable skills but develop children as individuals...and on the other,
offers an inventive and innovative way into traditional subject knowledge.
We have a revolution happening at breakneck speed, and according to Andy
Ash, if art departments in schools and colleges do not engage with it,
art departments compete with other departments in schools for control
of it, innovate and think big about it, art departments will be left behind
and their resources will be further controlled by others.
| At Dunfermline High School we have grabbed
opportunities with both hands, and created a few of our own. Acting
alternately as cheeky chappies asking Chris Van der Kuyl or Apple
Computers for help and curriculum brokers negotiating projects with
the Dundee Contemporary Arts or Dunfermline Athletic Football Club,
we make our own luck in the development of a scheme of live projects
where pupils experience risk, and learn more about the real world
of designers than any video, text book or worksheet. We chase our
own funding, whether in kind or hard cash from Fife Careers or the
Carnegie Trust Dunfermline, seeing entrepreneurialship extending to
pedagogical strategy. |
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The resourcefulness of the pupils seemed to justify proceeding with
inadequate resources. Pupil Andrew elaborates:
The way in which we worked together as a team allowed
us to learn a lot quicker from one another as we picked up how to use
the program.
Fellow pupil David confirms: ...
thrown in to this environment head first as far
as I can see this only inspired me and pushed me on, and I hope the next
generation will feel the same.
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Yet an interesting caveat from David arises as he reflects:
the whole thought of being part of a £2000
project dependent on my work, and in helping those unfamiliar with
this kind of work and equipment... all my work over the past few
years has been similar to this, but this was different because before
I was the only one who would really lose out if I came up against
problems and couldn't complete my work, but if I failed here, money
would have been lost, time would have been wasted and the future
of this project would probably not come into fruition.
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| Pam Meecham sees the development of a visual
literacy, concomitant to an understanding of the ways in which technology
is allowed to function in our culture, as an important part of the
art teacher's remit. This is not merely a question of learning what
technology can do, important though this is; technology is only a
tool that can be organised to operate within the parameters set for
it. Technology does not have to be a simple reflection of society's
dominant order. It can also be made to determine the direction of
a society. The work on display at the Computers in Art and Design
Education (CADE) conference in Glasgow School of Art comprises several
projects including: A Rapid Prototyping collaboration with Dundee
by Design (DBD), which was exhibited in the Dundee Contemporary Arts
and the Lighthouse, with great encouragement from Chris Wood and Julia
Fenby respectively. These are works which were commended by the judges
in the DBD competition. |
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A major collaboration with
Dunfermline Athletic Football Club, Vis Entertainment and Apple Computers
in the production of a CD-ROM of a day in the life of the club has
recently concluded. The main project currently under development is
in partnership with the Rehabilitation department at the Queen Margaret
Hospital where youngsters will create an interactive presentation
for both patients and visitors, apart from the usual highly exciting
collection of free animations which lead where they lead...no brief
required! These youngsters are the future...we should nurture them
well. |
| Bibliography |
| Art and Design and Education for Work. SCCC 2000. |
| Effective Teaching and Learning in Scottish Schools. Art and Design.
HMI. 1998. |
| Young People, Creativity and New Technologies. Sefton-Green.1999.
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| Art Education 11-18. Hickman.2000. |
| Learning to Teach Art and Design in Secondary School. Edited by
N. Addison.2000 |
| Directions. NSEAD.1999. |
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